My dad sent me this video where they remade Charlie and the Chocolate Factory into a horror film. It was INCREDIBLE, and made primarily in Blender, C4D, and Premiere. The techniques used are some I want to attempt.
Here's the final render I did for my friend! Had a ton of fun with the new tools (BYTools, HardOPs, and Box Cutter). I'm starting to really like working with text as well.
Below is my Monday-Wednesday environment challenge. I didn't really put in any secrets, but I played with some new plugins I got for world building
Below is an environment render for this week's challenge. I created some buildings and then duplicated them to create a long street that the viewer travels down. The organization I had for this project was terrible, I definitely need to figure out a better way to keep my projects clean. I started coloring the buildings after I had duplicated and mapped out the keyframes. This made it a pain to color all of the elements on each building. I didn't end up finishing the colors for the whole project, but I did do it for about half of the objects.
Below is my render for the wand-emission challenge. I modeled out a wand and textured it. Then I modeled a simple water droplet to be emitted from the wand. I created a simple pot, imported a pre-made flower from the internet and automated the scale of it's height (y-value) to simulate growth as it's watered. I didn't really like how this turned out, it looks way too cheesy for me.
Above is the full render of the smoke simulation. Took 10+ hours to render 125 frames.
Started working on this
Worked on PBR texturing and UV mapping in this animation as well as continuing to practice subtle keyframing. Camera tracking with curves is still kind of tricky in terms of finding the perfect angle. Being unable to use option + ~ in the camera view while the camera is following a curve is very frusterating. I also often find my camera zooming a great distance away after linking it to a bezier curve.
This was me testing the ocean modifier. I made a bunch of layers and modulated the time differently on each color of "cloth", and then rotated a light on a circle curve around the model for 120 frames. The render (to a jpeg .avi format) took a few solid hours to complete. I then took the .avi file, converted it into an MP4 so it could be used in Premiere. Then, I threw in a small audio project I made and added keyframe changes to the scale, rotation, and position of the video to simulate some lush, organic, glitchy-ness.
Below is an animated version of the logo designed previously, accompanied by a song/sound design piece where I implemented 3D audio techniques. I liked messing with the light placement; putting it above the model and below, and seeing how it affected the logo.
I wanted to create some visuals for an upcoming show that I'm playing, so, I followed an animated text tutorial off YouTube and started customizing parameters to really get it to a point I liked. Messed with the "follow path" attributes for the camera and light. I tried rendering the animation out as an AVI JPG video file, but for some reason, it didn't work. I could only save a singular rendered frame.
I followed a tutorial on some basic frame-by-frame animations using keyframe changes over time for certain parameters to create the animation below. I appreciate this process, but find it very tedious as the render takes forever.
Hiya, I'm Cullen McCloskey. I'm in my final few semesters of the Inter-Arts: Arts Technology program.
I love work that allows me to be creative and input problem solving techniques as well as providing my own thoughts as a resource.
Fun play for me involves creating things, mainly through music or drawings (Photoshop too). I also find that balancing that with my love of BMX and boarding helps keep me from going insane and swirly-eyed.
If I could make absolutely anything from scratch, it would most likely be a conceptual jazz album. I'd want to create visuals for the album as well, to further the depth of the project and help evoke the exact feelings/thoughts that I'd be trying to convey.
I've been really happy taking my new meditation class, really helps me reach a level of inner-peace that makes everything better.
I'm hoping to get a in-depth understanding of 3D modeling and creating in VR. I don't want to be limited in the ways I can create things.